![]() ![]() ![]() But making Shenmue games was expensive, and once Sega discontinued the Dreamcast and left the hardware business, Yu Suzuki’s ambitious dream project died. Ryo Hazuki’s quest to find his father’s killer led us through this world and all of its details.Ī sequel followed shortly after. A real-time day-night cycle? A world full of fully voice-acted characters? Weather effects? Characters who lived out their daily lives on a schedule? These things had been done before individually, but Shenmue brought them together to craft what felt like a living world. At the time, there was nothing else like it. It was profoundly influential on the next 20 years of game design. You could find a part-time job, buy a soda from a vending machine, or feed the neighbourhood cat. Shenmue was something unseen at the time, an open-world game where you could walk down the street and talk to anyone you met. A console-defining game with a massive budget, it had one of the most accomplished game designers of the day at its helm: Yu Suzuki, the Sega pioneer who breathed life into arcades with games like Hang-On, Space Harrier, and Virtua Fighter. Sega released the first Shenmue in 1999 for the Dreamcast. ![]() It will delight those who are still fans of the series, but it will utterly baffle any newcomer who attempts to play it as a standalone game. Shenmue III feels exactly like the classic that started it all, 20 years ago. It is also a story about helping an old lady around town, or wasting a day at the arcade. Yu Suzuki’s ambitious adventure game series is a story of globe-trotting vengeance and magical relics. Shenmue has always straddled the line between the epic and the everyday. ![]()
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