![]() ![]() The first thing that you need to build is a warehouse. The Paris map has some infrastructure in place to get you started, whereas a new map is a blank canvas ready for you to build your colony. With the tutorials out of the way, you can either start a game using the included Paris map of the tutorials or create a new map using a random seed and some adjustable attributes that help shape the terrain. I don't know if it was my familiarity with similar games that worked against my understanding of some of the nuances of Sweet Transit's mechanics, or not, but I felt the tutorials to be a little vague at times. The tutorial covers the major elements of the game just about enough to get you going but could be a lot more comprehensive. The game has a tutorial that I recommend players take advantage of before embarking on building their colony. The first question I had in mind was why would I play this over, say, the nigh-on identical Railway Empire? It's not a particularly original concept and follows similar game mechanics to other games in the genre. Players have to connect resources (workers, fuel, materials, and food) via a system of railway lines, to which routes and trains are assigned. Sweet Transit joins the likes of contemporary transit/city builders such as Transport Fever 2, Railway Empire, and Cities Skylines.Īt its heart, Sweet Transit, like its peers, is a network management game. ![]() Pretty sad, really, as I've worked as a transport engineer for many years. The game is currently in early access, on Steam, with players invited to play as the developers refine the game.Įver since Sid Meier's Railroads I've had a thing for transport games. ![]() Team 17's Sweet Transit invites players to build a thriving colony in a world whereby trains are the only form of transport. ![]()
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